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[MAN] SDL_SetColorKey

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SDL_SetColorKey

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:01
Index Return to Main Contents
 

NAME

SDL_SetColorKey - Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.  

SYNOPSIS

#include "SDL.h"

int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);  

DESCRIPTION


 Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.

RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match the key value). The key must be of the same pixel format as the surface, SDL_MapRGB is often useful for obtaining an acceptable value.

If flag is SDL_SRCCOLORKEY then key is the transparent pixel value in the source image of a blit.

If flag is OR'd with SDL_RLEACCEL then the surface will be draw using RLE acceleration when drawn with SDL_BlitSurface. The surface will actually be encoded for RLE acceleration the first time SDL_BlitSurface or SDL_DisplayFormat is called on the surface.

If flag is 0, this function clears any current color key.  

RETURN VALUE

This function returns 0, or -1 if there was an error.  

SEE ALSO

SDL_BlitSurface, SDL_DisplayFormat, SDL_MapRGB, SDL_SetAlpha


 

Index

NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 04:45:48 GMT, September 16, 2022

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