Header Ads Widget

[MAN] SDL_JoystickOpen

Content-type: text/html; charset=UTF-8 Man page of SDL_JoystickOpen

SDL_JoystickOpen

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:00
Index Return to Main Contents
 

NAME

SDL_JoystickOpen - Opens a joystick for use.  

SYNOPSIS

#include "SDL.h"

SDL_Joystick *SDL_JoystickOpen(int index);  

DESCRIPTION

Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.  

RETURN VALUE

Returns a SDL_Joystick structure on success. NULL on failure.  

EXAMPLES

SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0
");
    printf("Name: %s
", SDL_JoystickName(0));
    printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0
");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}

 

SEE ALSO

SDL_JoystickClose


 

Index

NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
EXAMPLES
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 04:45:51 GMT, September 16, 2022

댓글 쓰기

0 댓글