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[MAN] SDL_GL_SetAttribute

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SDL_GL_SetAttribute

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:01
Index Return to Main Contents
 

NAME

SDL_GL_SetAttribute - Set a special SDL/OpenGL attribute  

SYNOPSIS

#include "SDL.h"

int SDL_GL_SetAttribute(SDL_GLattr attr, int value);  

DESCRIPTION

Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAttribute to check the values after a SDL_SetVideoMode call.  

RETURN VALUE

Returns 0 on success, or -1 on error.  

EXAMPLE

SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s
", SDL_GetError());
  SDL_Quit();
  return;
}

Note:

The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.

 

SEE ALSO

SDL_GL_GetAttribute, GL Attributes


 

Index

NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
EXAMPLE
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 04:45:50 GMT, September 16, 2022

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