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[MAN] SDL_GL_GetProcAddress

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SDL_GL_GetProcAddress

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:01
Index Return to Main Contents
 

NAME

SDL_GL_GetProcAddress - Get the address of a GL function  

SYNOPSIS

#include "SDL.h"

void *SDL_GL_GetProcAddress(const char* proc);  

DESCRIPTION

Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with SDL_GL_LoadLibrary, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.  

EXAMPLE

typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
.
.
.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
  fprintf(stderr, "Multitexture Extensions not present.
");
  has_multitexture=0;
}
.
.
.
.
if(has_multitexture){
  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
  .
  .
}
else{
  .
  .
}

 

SEE ALSO

SDL_GL_LoadLibrary


 

Index

NAME
SYNOPSIS
DESCRIPTION
EXAMPLE
SEE ALSO

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Time: 04:45:37 GMT, September 16, 2022

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