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[MAN] SDL_GetRGBA

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SDL_GetRGBA

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:01
Index Return to Main Contents
 

NAME

SDL_GetRGBA - Get RGBA values from a pixel in the specified pixel format.  

SYNOPSIS

#include "SDL.h"

void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);  

DESCRIPTION

Get RGBA component values from a pixel stored in the specified pixel format.

This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).  

SEE ALSO

SDL_GetRGB, SDL_MapRGB, SDL_MapRGBA, SDL_PixelFormat


 

Index

NAME
SYNOPSIS
DESCRIPTION
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 04:45:37 GMT, September 16, 2022

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