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[MAN] SDL_DisplayFormatAlpha

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SDL_DisplayFormatAlpha

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:01
Index Return to Main Contents
 

NAME

SDL_DisplayFormatAlpha - Convert a surface to the display format  

SYNOPSIS

#include "SDL.h"

SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface);  

DESCRIPTION

This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls SDL_ConvertSurface

If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.

This function can be used to convert a colourkey to an alpha channel, if the SDL_SRCCOLORKEY flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere.  

RETURN VALUE

If the conversion fails or runs out of memory, it returns NULL  

SEE ALSO

SDL_ConvertSurface, SDL_SetAlpha, SDL_SetColorKey, SDL_DisplayFormat, SDL_Surface


 

Index

NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 04:45:39 GMT, September 16, 2022

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